Maynard's room and the fact that the player can find his security code note in the pocket dimension, it is presumed that Maynard was taken by SCP-106.ĭr. However, If SCP-106 is contained by the player beforehand, this cutscene will not occur and the player will unlock the alternate Gate A ending. Turret, causing it to retreat to its pocket dimension. SCP-106 appears at the Gate A ending, attempting to escape when it is effectively halted with the H.I.D. Walking into the center of it will cause the player to sink into it and be teleported to the Pocket Dimension. In the T-shaped hallway or the four-way hallway, the player can occasionally find a large sinkhole in the center of the room. It can also be seen traversing across the grated hallway and the T-shaped hallway where it drops a dead scientist from the ceiling. SCP-106 can also spawn in events, such as in the Maintenance Tunnels, in front of SCP-895, or when it captures a janitor in an end room. Staying too long in the room will cause a deep voice (possibly that of SCP-106) to tell the player to kneel. The player is only able to see its eyes and upon approaching the throne, the camera is forced up in its direction. In the throne room, SCP-106 will be perched atop a large throne-like column. Every time SCP-106 teleports, the player is forced to blink. SCP-106 will be floating upside-down a few pillars away and will teleport to adjacent pillars, coming closer to the player. SCP-106 appears again in the pillar area. After it performs 3 full rotations around the map it'll head straight towards the player if they are still in the intersection. Physical contact with it in this dimension results in instant death. At the first intersection, SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. If SCP-106 manages to catch the player, it will take them to its Pocket Dimension. If the player attempts to pause the game while being chased by SCP-106, the game will quickly unpause with the message "STOP HIDING". Should the player wander too far from SCP-106, it will teleport closer to them. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. SCP-106 is a mobile threat, and appears quite often. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. SCP-106 is an elderly humanoid, with a general appearance of advanced decomposition.
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